Fan-made guide. Not affiliated with Unknown Worlds / Krafton / Subnautica 2.
Stage:

15 structures

Basic Corridor / Tube

WIP
Early Game

Core connecting piece for bases. Links rooms together and provides walkable space.

The most fundamental base building block. Build these first to connect modules.

Materials Required

  • ×2 Titanium

Base Foundation

WIP
Early Game

Stabilizes base on uneven terrain. Increases hull integrity.

Essential for bases on slopes or uneven seabeds. Dramatically reduces structural weakness.

Materials Required

  • ×1 Titanium
  • ×2 Copper Ore

Hatch

WIP
Early Game

Entry and exit point for base. Required to get in and out.

Every base needs at least one hatch. Place hatches where you resurface most often.

Materials Required

  • ×2 Quartz
  • ×1 Titanium

Window

WIP
Early Game

Allows visibility outside the base. No structural benefit.

Purely cosmetic/practical. Great for monitoring surroundings.

Materials Required

  • ×3 Glass

Scanner Room

WIP
Early Game

Scans for nearby resources and creatures. Invaluable for finding rare materials.

One of the most useful base modules. Range upgradeable with Camera Drones.

Materials Required

  • ×5 Titanium
  • ×2 Copper Ore
  • ×3 Table Coral Sample
  • ×1 Gold

Fabricator

WIP
Early Game

Crafting station for all tools, equipment, and materials.

Install this in your base ASAP. Far more convenient than using the starting pod.

Materials Required

  • ×1 Titanium
  • ×1 Gold
  • ×2 Table Coral Sample

Storage Locker

WIP
Early Game

Wall-mounted storage for base. Each holds several stacks of items.

Build many of these. Poor storage organization is a constant frustration in survival games.

Materials Required

  • ×2 Titanium

Medical Kit Fabricator

WIP
Early Game

Automatically generates medical kits over time.

Passive health restoration over time. Install it and forget it.

Materials Required

  • ×3 Silver Ore
  • ×1 Titanium

Solar Panel

WIP
Early Game

Provides renewable power in shallow, lit areas.

Best early power source. Effectiveness decreases below ~200m depth.

Materials Required

  • ×2 Quartz
  • ×1 Titanium
  • ×1 Copper Ore

Bioreactor

WIP
Mid Game

Converts organic matter into power. Useful at depths where solar fails.

Fill with plant samples and fish eggs. Great passive power for mid-depth bases.

Materials Required

  • ×3 Titanium
  • ×1 Wiring Kit
  • ×1 Lubricant

Thermal Plant

WIP
Mid Game

Generates power from thermal vents. Essential for deep bases.

Required for deep-sea bases. Place adjacent to thermal vents for maximum output.

Materials Required

  • ×5 Titanium
  • ×2 Magnetite

Moonpool

WIP
Mid Game

Vehicle docking bay for Seamoth/Prawn suit. Allows vehicle customization and charging.

Must-have once you get a vehicle. Recharges power cells passively.

Materials Required

  • ×2 Titanium Ingot
  • ×2 Lubricant
  • ×2 Lead

Vehicle Upgrade Console

WIP
Mid Game

Allows installing upgrades on docked vehicles.

Place inside or adjacent to the moonpool. Required for depth upgrades.

Materials Required

  • ×5 Titanium
  • ×2 Wiring Kit
  • ×1 Computer Chip

Modification Station

WIP
Mid Game

Upgrades tools and equipment to higher tiers.

Unlocks the second tier of most tools. Essential for mid-game progression.

Materials Required

  • ×4 Titanium
  • ×1 Wiring Kit
  • ×1 Computer Chip

Nuclear Reactor

Needs Verification
Late Game

High-output power source for large late-game bases.

Needs reactor rods made from Uraninite. Extremely high power output.

Materials Required

  • ×1 Titanium Ingot
  • ×1 Plasteel Ingot
  • ×3 Table Coral Sample
  • ×3 Lead

Subnautica 2 Base Building — Fan-Made Early Access Guide

This fan-made reference covers base structures, required materials, and recommended build stages for Subnautica 2. Data is community-sourced and updated as Early Access content is verified.

Early Game Priority

Your first base should include: a basic habitat for oxygen, a hatch, a fabricator, storage lockers, and a solar panel for power. Everything else can be added later.

Mid Game Expansion

Once you have a working early base, add a scanner room, a moonpool when you get your first vehicle, and a bioreactor or thermal plant for deeper locations where solar panels are less effective.

Why data is marked WIP

Ingredient amounts may change in patches. This data follows patterns from Subnautica 1 and early community reports. Verify in-game before a major resource run.